readme.txt for anims:

The image files in this directory are for the animations and other images for the
CreateCharacter class. 

These files are used on the opening screen of the 
CreateCharacter interface, where the user decides to be 
a Neo or an Android:
---------------------------------------------------------
neo.gif			
android.gif

These files are used on the second screen, where the user 
decides which class/clan to belong to:
---------------------------------------------------------
_fi.gif		First clan representative image
_fo.gif		Forest clan representative
_gb.gif		GX Builder representative
_gl.gif		Glen clan representative
_gs.gif		GX Scout representative
_gt.gif		GX Technician representative
_mo.gif		Mole clan representative
_ms.gif		MX Scout representative
_mw.gif		MX Warrior representative
_sa.gif		Sand clan representative
_sc.gif		Scout representative

Most other files are used on the third screen, where the
user selects an avatar that his/her character will use.
The image files have names in the format
---------------------------------------------------------
<xx><y><z>.gif	where <xx> = subtype code, one of
			fi	First clan
			fo	Forest clan
			gb	GX Builder 
			gl	Glen clan
			gs	GX Scout
			gt	GX Technician
			mo	Mole clan
			ms	MX Scout
			mw	MX Warrior
			sa	Sand clan
			sc	Neo scout
		<y> = avatar designation, typically a letter between a and z
		<z> = position designation, a number from 1-6 (or 1-8)
		    image files with the same values for <xxy> and different 
		    values for z show the same avatar from different points of
		    view.

Each xxyz.gif file should have a corresponding xxy.mov avatar file in the
avatar directory.

Other images are images of skills being demonstrated. These are shown
on the screen when the user selects which skills to develop. These
image files have names like:
----------------------------------------------------------------------
Skills<name of skill><z>.gif

where z is an additional demarcation that indicates the order the images 
are to be displayed in.